![]() ![]() A spider attacking you is natural, it wants to eat a little kid attacking you isn’t natural, so those moments actually become more memorable because they lack logical motivation (though I think that the spider has become more iconic of the game since it’s encountered in the demo and the boys are not).Īt first, the world feels lonely because you start in an empty forest. The giant spider may be freaky, but when other children start attacking you, throwing bear traps and shooting blow guns, it’s more disturbing because you don’t know why they’re doing it. Like any good horror story, it’s what you don’t see and don’t know that’s most scary. The minimalist art allows your imagination to play tricks on you. Limbo is filled with dream-like imagery that might be whimsical in any other context (rotating worlds, levers for rain), but here such images make Limbo feel like a waking nightmare. This is a dark, ethereal, and dangerous world, one filled with giant spiders, malicious older boys, and screaming machinery, and by the end, you’re no closer to understanding any of it than when you began. Limbo is a nightmare because it’s disturbing in a way that’s difficult to understand. ![]() You won’t jump out of your seat at regular intervals. Which is not to say that it’s hard, though some of the puzzles will strain your grey matter. In this way, Limbo is the best horror game that I’ve played in a long time. True horror is subtle, never showing all of its cards because the more that you don’t know, the more frightening it is. True horror isn’t disgusting, it’s disturbing it doesn’t make you jump, it makes you think. I love horror games, but too many of them mistake cheap scares and gore for horror. ![]()
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