![]() ![]() The problem is being fixed for Trine 3 (I'm not sure if the fix is already in EA version), but unfortunately, as T3 codebase has deviated pretty far from T2, we probably won't be fixing T2 any time soon (if ever). I'm not sure if that will actually help though. Trine 2 é a continuação de um dos games mais interessantes dos últimos tempos. Play as the three Heroes - Amadeus the Wizard. Of course, you'll get the usual problems that come with that (tearing). Trine 2: Complete Story is a beautiful, award-winning sidescrolling game of action, puzzles and platforming. You could try disabling vsync and setting FPS limit to something like 90 or 100 (or not setting the limit, but your GPU fan may get bit too happy). As PC gamers generally aim to something between 30 and 60 FPS, we can't do the same on PC version. Downside of that is that when FPS drops, physics will also slow down. I have trouble seeing this myself, but some people are more sensitive to it. The best way to experience the entire Trine series Includes Trine Enchanted Edition, Trine 2: Complete Story, Trine 3: The Artifacts of Power, and Trine 4: The Nightmare Prince. What You need more convincing Obviously, Trine 2 is a sequel. Thus, with constant 60 FPS you get small stuttering. Do itnow Stop reading and go buy this game. I don't really know the history, but for some reason we aren't running the physics at 60 Hz, and interpolation between physics updates is pretty bad. ![]() We do have a timing mis-feature in Trine 2 and Trine EE. I have trouble seeing this myself, but some people are more sensitive to it. Thus, with constant 60 FPS you get small stuttering. I dont really know the history, but for some reason we arent running the physics at 60 Hz, and interpolation between physics updates is pretty bad. Seems to depend on phase of Moon, version of Windows and processor used whether only one core is utilized constantly or if each core gets its turn to run. We do have a timing mis-feature in Trine 2 and Trine EE. ![]()
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